Its good fun for new players who want something a bit more advanced to play, since getting combos off is very satisfying especially if its game-winning
As usual this will be a list geared towards the kind of interactive decks I like to brew
14 Mad Hatter - Unruly Eccentric Card 213/204 EN.7, Emerald/Ruby Dual Ink Alice in Wonderland 's iconic Mad Hatter not only makes an appearance, but mixes things up as one of the cards in Archazia's Island to feature the new dual-ink card mechanic
For example, I would never take Healing Glow and White Rabbit's Pocket Watch highly, and I would often choose not to add them to my Limited deck
Today we have the first batch of previews of spoiler season for the Final Fantasy set, our missing mechanics, cards for all 16 games including some legends from most of them, and more
Its still clearly an aggressive deck, but it often builds incremental advantages in board presence via equipment (rather than trying to win as fast as possible)