Keep the following reminders top of mind as you prepare for an incredible event
Personally, Im a huge fan of drafting five-color Cube decks, and in that archetype youd rather have signets than talismans
Limiting the number of lands in play to ten after making players sacrifice lands means that some players might end up with no lands in play and no way to play any more
While it doesn't do anything with +1/+1 counters Parallel Lives does double creature tokens
First of all, because it forces you to have four creatures in your graveyard to start the juices flowing, it can be answered by graveyard removal or just by someone who bounces, tucks, or exiles your creatures
All told the card is a little bit too good but it is generally not proactive, it does have plenty of counters and it is low key enough not to be as oppressive as the other cards that are as far above the power curve as it is