Nothing feels worse than whiffing on its 6-mana ability, but you can easily swap in a few more power 5+ creatures to double-down on it
Technomancer is the workhorse: it enters, mills three, and returns any number of artifact creatures with total mana value six or less straight to the battlefield, so one card can rebuild half a board
Yawgmoth's Will was the OG version and was played heavily in Storm decks, allowing you to replay all your rituals to increase your Storm count before killing your opponent with Tendrils of Agony
Treasure Map is eventually ramp but it takes time and mana to get you there
The back up strategy is to go get the legendary land Valakut, the Molten Pinnacle, which makes it so if you have five Mountains in play and then play another, you get to deal 3 damage to a player or creature
I think it hangs up there with the best of them, really solid card