Three cards are revealed in full and the identity of the cover card (but not its effects) are shown
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C Common Magikey Unlocking X TRAP Counter When your opponent activates a Spell/Trap Card while you control a "Magikey" Ritual Monster or a "Magikey" monster Special Summoned from the Extra Deck: Negate the activation, and if you do, destroy that card, then you can declare 1 Attribute, and if you do that, for the rest of this turn all face-up monsters your opponent controls become that Attribute
You then chain Urgent Tuning, and Synchro Summon Junk Warrior in Attack Position, but when Mirror Force resolves, Junk Warrior is destroyed
If you have never had the displeasure of having a Coalition Honor Guard on the other side of the table, let me tell you: it is not a pleasurable experience
Their effects and meta impact were basically the exact opposite: Rafaam has bad stats for his cost and lets you Discover an underwhelming 10-mana artifact, seeing next to no play, while Reno has a game-warping Battlecry that heals your hero to full health so long as your deck has no duplicate cards, redefining how Control decks were built for the entire time he was in Standard