Creatures (22) 1 Solemn Simulacrum 1 Duplicant 1 Somnophore 1 Darksteel Juggernaut 1 Psychosis Crawler 1 Spellskite 1 Whirler Rogue 1 Scrap Trawler 1 Sai, Master Thopterist 1 Vedalken Humiliator 1 Urza, Lord High Artificer 1 Shimmer Dragon 1 Emry, Lurker of the Loch 1 Academy Manufactor 1 Thought Monitor 1 Ornithopter of Paradise 1 Grazilaxx, Illithid Scholar 1 Ethereal Investigator 1 Cyberdrive Awakener 1 Canoptek Spyder 1 Syr Ginger, the Meal Ender 1 Tangletrove Kelp Lands (39) Spells (38) 1 Sol Ring 1 Krark-Clan Ironworks 1 Skullclamp 1 Arcane Denial 1 Mind Stone 1 Worn Powerstone 1 Negate 1 Spine of Ish Sah 1 Ichor Wellspring 1 Mycosynth Wellspring 1 Trading Post 1 Aetherspouts 1 Reality Shift 1 Sword of the Animist 1 Thought Vessel 1 Tamiyo's Journal 1 Inspiring Statuary 1 Blackblade Reforged 1 Coveted Jewel 1 Manifold Key 1 Arcane Signet 1 Midnight Clock 1 Soul-Guide Lantern 1 Ravenform 1 Rise and Shine 1 Sword of Hearth and Home 1 Nettlecyst 1 Hard Evidence 1 Investigator's Journal 1 Nautiloid Ship 1 Dire Mimic 1 Wizard's Rockets 1 Barrow-Blade 1 Lembas 1 Five Hundred Year Diary 1 The Indomitable 1 Candlestick 1 Ransom Note Here are the deck stats from our friends at Archidekt: So, what other must-have cards might I have missed including here

It has gotten to the point where the health of the format is dictated by how good burn is in the format
Instead of asking viewers to read long paragraphs, youre showing them why your idea matters
You can choose up to four lands, no matter who controls any of them
Alternatively we can poison each opponent one at a time with toxic / infect creature combat, like our commander, Venser, Corpse Puppet
But even the more boring midrange deck hitting your own creature in response to removal has potential