Preconstructed commander decks often split their focus between two themes, but in Miracle Worker we find that it has a split secondary theme: the deck is either enchantments with a miracle subtheme or enchantments with a recursion subtheme
Kyler, Sigardian Emissary gets out of hand incredibly quickly and makes every Human you control a massive threat
Getting a swarm (?), flock (?), gathering (?) of angel tokens dominates a game
First is that some very good Elves have tap abilities outside of mana: Fauna Shaman taps to tutor up creatures, Eladamri, Korvecdal taps to cheat creatures into play, Nullmage Shepherd disenchants pesky permanents, Timberwatch Elf can grow Elves twice per turn and so on
There are also a plethora of ways to play with +1/+1 counters, and rarely do commanders come out of the zone with as much mana as you can spend
3 Elves Elves are one of Magic: The Gathering 's most infamous creature types