You probably want Sram, Senior Edificer around if youre playing Balan, but which equipment are you going to run
OTJ and its Commander precons turned committing a crime into a game action and feature cards that reward you for crimes
Reconfigure is not an equip ability, and reconfigure costs are not reduced by Strong Back's second ability
Go-Shintai of Lost Wisdom While the other blue shrines are exceptional, Go-Shintai of Lost Wisdom is the worst of the whole bunch
Vito, Fanatic of Aclazotz Reusable sacrifice outlets are key in a Vito, Fanatic of Aclazotz build, since this Orzhov commander rewards you the more that you sacrifice permanents
Vampiric TutorVampiric Tutor| art by Raymond Swanland Game Changing Cards Officially, they are defined by Gavin Verhey as "allowing players to run away with resources, shift games in ways that many players dislike, block people from play, efficiently search for their strongest cards, or have commanders that tend to take away from more casual games." Players can self-regulate and find what works best for them when searching for a game that best suits them through this open-ended definition, but how can the average player determine what is game-changing on their own