They've always been a great way to remove pinpoint enemy units
This iteration of Tezzeret is like that editor whos constantly breathing down your neck that you dont want to cross, but also begrudgingly helps you when youre in a pinch
It's not a strategy for the faint of heart, and because it requires so much resource investment, it's usually not a good plan to split the difference with another mechanic
Despite the novelty that comes with each new set, Commander has always been a format that gravitates towards the sort of evergreen fundamentals of Magic , and definitely not this offbeat, Kaladesh -specific resource
Whenever an opponent casts a spell from anywhere other than their hand, draw a card
Most notably it was just the best end-game you could build your deck towards, but its not clear that is really the case anymore as there are cards like Nexus of Fate that can go much bigger