There are a few aspects that hold it back from being more complex and competitive, namely a lack of card draw and ways to mount a comeback and counter the opponent, but those issues may be alleviated as the game evolves
60 Cards per Monocolored Section (300) 6 Cards per Dual Color (60) 3 Cards per Tri color (30) 3 5 Color Cards 57-60 Artifacts/Colorless 27-30 Lands Before deciding on what cards to go in, decide how players are drafting and constructing their decks
Larger retail stores and shopDisney get it on Friday, August 23rd
The man lands are great mass removal protection, a great way to use spare mana as you approach the midgame and provide a lot of general utility for the deck
Pairing it with something likeUltron, Artificial Malevolence, which lets you copy artifacts by paying two mana and turning them into creatures, could get out of hand quickly
If the ability divides damage or distributes counters among a number of targets, the division and number of targets can't be changed