Hush Sometimes your green stompy deck will come across a player that likes to burden you with questions like Do you pay the one? Hush will silence these questions, and a lot more, by destroying all enchantments, allowing you to swing away with your creatures without having to worry about But you might find yourself in a situation where you dont want to get rid of your enchantments, or your opponents may not have any threatening enchantments that need to be wiped
What can be confusing is that WotC decided to tweak Culler's reminder text in a way that, if that's the only warp card you see, you wouldn't be wrong in assuming warp cards can be cast from the graveyard
Once they understand that youre on their team and want them to have fun itll be a lot easier to land on (and explain) household rules around appropriate video games
Not only are you giving yourself a few options of cards to play in the future, but youre also taking those cards away from your opponent
Demilich If I had a magic time machine and could make one change to the game, I'd make Liches Skeletons, not Zombies, for flavor purposes, and I'm glad to see that Demilich at least plays into that canon nicely enough
Chaos Warp was forced to do a lot of heavy lifting for years, but that has shifted now with new staple spells appearing in various sets