Some of the land choices are better than others, but even if most of what you have are the uncommon or common choices, Id play them to increase the chances of you having the right colors you need to cast your spells
But that is a space you can explore
You'll gain a ton of value with the latest food synergies, and token creating abilities are always strong as is the possibility of scry 2 every turn
Another of the self-replacing cards is Robin Hood - Champion of Sherwood: a perfect fit for a Robin Hood deck and a great way to gain lore while controlling the board through challenging
You may be familiar with a few of them: the most popular cards for solving the 10 problem have been PlusPower, Crobat G, Jolteon*and Strength Charm
I'm excited to see what crazy builds people make, and I'd love to hear what commander you're looking forward to building