The best lands are those that serve as win conditions or ones that tap for multiple mana, allowing us to generate a large mana advantage over our opponents
If WotC had done better, they'd have the flavor of some blue trickster type creatures (you know, Faeries) except be red green with lots of kinds of evasion abilities and weird like combat tricks
When people outline what matters most, they typically list trust signals: audited randomness, licensure from known authorities, and explicit tools that empower selfcontrol
We've got our new additions Old FlitterfangOld Flitterfang and BitterblossomBitterblossom doing some work here, as well as Faerie FormationFaerie Formation and Oona, Queen of the FaeOona, Queen of the Fae, which were in the deck previously
The Spellslinger Starter Kit lets new players to jump right in to their first game of Magic
1 Land card