cards) Main phase (play other cards and/or attack your opponents Leader or characters) End phase (activation of end-of-turn effects) Characters that attack or use certain abilities are rested until the next turn, meaning that they cant defend or attack in that same turn
The other Turtle cards and Splinter all focus on tokens and/or +1/+1 counters directly, with a broad focus on the sets Mutagen tokens (you can pay one mana to sacrifice them and add a +1/+1 counter to a target creature)
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His ability to tap and essentially double your Goblins each time is nasty and scaleable
It did very well at FNMs back in the glory days of Scars/Innistrad, and is preserved here the way it was for posterity
Whether they're on the bench or on the field