Regarding Link 2, because of the relationship between the marker and the effect, neither can be used unless you put it in the main, so you need to put a link with a downward marker in the EX zone first, so it can be said that it actually costs the same amount as Link 3
Cyberdrive Awakener Cyberdrive Awakener works best in decks that create plenty of Clues and Treasure to animate, but making a few constructs airborne provides a great finisher
It's still a lasting reason for players to be concerned when facing off against a known Superfriends deck as the Big Bad, but against other decks it's probably a scheme that can be ignored unless a very strong one exists in the Archenemy's deck
The High-Capacity Wall-Mounted TCG Card Vending Machine
Locking in condition at time of grading Your cards value is preserved
Cards that are useful early and late improve deck consistency giving better games