Today, were examining the go-wide players go-to, the aggro accoutrement, its time to learn about the history of extra combats
Ive been testing Claim Jumper since it came out, and the only time it got me two lands was in the extreme late game against a green deck, which ended up not being worth it because I needed to draw literally anything else
If you read between the lines, for 4 mana on the first cast, you get to choose from 16 cards in a full-sized Commander table that then can be cast to assemble your remaining combo or just find the combo pieces you need to kill them on the next turn with, of course, Demonic Consultation + Thassa's Oracle
whatever we want is right there and three mana away
For this week, I'll be looking at the sixteen basic lands in the set
Anytime between now and the next two weeks would be a good opportunity to pick up some copies to upgrade your lists