It's a skill-testing card that gets easier to play in Commander where you kind of always want it in hand
However, the strongest point is being able to leverage Blaziken exs ability to get continuous access to energies
C Common Mountain X SPELL Field All Dragon, Winged Beast, and Thunder monsters on the field gain 200 ATK/DEF
By rolling a special dice, you can then either move onto another plane, or chaos ensues to trigger a different, often incredibly powerful effect
Despite all these hits, Tearlaments remains a top contender in the competitive scene
A three mana do-nothing card by itself, it gains the activated abilities of all land cards in all graveyards, meaning that if there is a ceiling on this Safehouse, its a very, very high one