Did I mention how it is a very good boi
In particular, Syr Konrad, the GrimSyr Konrad, the Grim would be especially happy to see you exile three creatures from your graveyard to cast a fourth
Other effects that set its power or toughness to specific values that start to apply after the ability resolves will overwrite this effect
Jace, Wielder of Mysteries comes next, offering the same win condition while also doubling as card advantage and self-mill
Unless you are all one drops and flash dorks I would avoid more than one or perhaps two two mana counters
There are some great rooms to visit, but I'd be sure to visit Ebonlake Grotto for two faerie dragons, and the reward for venturing eight times is either an anthem/trample enabler, huge burn based on four cards' worth of mana value, or a one-sided board wipe