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Players can use effects like Talrand, Sky Summoner to reduce the cost of their instants and sorceries as they cast them
Its very similar (and often compared) to Treasure Cruise, but I think its the worse of the two
This makes infinite hasty Mages, which can give you the satisfaction of winning through combat, if you wish
It also stops you from copying Treasure sacrifices
Its a scrappy style to play, but between the natural disruptiveness of the hatebears, the card advantage provided by recursion and the pressure of mixed combat and combo wincons, you end up with a very flexible and fun shell to play that thrives on Lurruss aid