FINAL FANTASY XII, FINAL FANTASY XIII, FINAL FANTASY XV, and FINAL FANTASY XVI : These games were more willing to stray from the genre-defining elements of JRPGs originally enshrined by the series
As a Final Fantasy fan whos never really touched FFXIV, the character names just come off as bizarre and off-putting for that deck especially
Amber ink glimmers love teamwork and utilizing the melodious power of songs Amethyst ink adds a touch of the mystical Emerald ink embodies those flexible in spirit and wits to adapt easily to their situation Ruby ink glimmers are daring, working quickly to achieve their goal
It's okay to keep some non-inkable cards, like Dragon Fire or Della Duck, Unstoppable Mom, but a hand with too many uninkables is bound to run into problems in the early game
You may put that card on the bottom.) : Add one mana of any color in your commander's color identity
Beagle Boys Small-Time Crooks can do a similar thing but the plan is more obvious