Crosis allows a player to aggressively keep removing cards from a player's hand each turn as long as it's able to get through an opponent's defenses
As unwieldy as it may appear to us now, this was one of the best deals out there, because it was large enough to pose a threat and efficient enough to not slow you down and let you leave mana open, which left it all but impossible to kill
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Are the lessons of the past enough to save the future
Getting upside for simply playing the game has historically led to some very powerful cards (see our previous discussion regarding Tarmogoyf), and Ill be very surprised if this ends up as an exception to the rule
Quests End Burakos, Party Leader | Illustration by Caroline Gariba Rogues are untrustworthy, cutthroat denizens of the Magic multiverse, and yet somehow many of them are good at leading Commander decks