You can embark on journeys through new regions, take on versions of classic games that reinvent difficulty, or just play through your favorite region with some new Pokemon
It may not completely save you against direct-damage decks, but for creature-combat decks, this reads THE END. Only your own player error or a good Disenchant/Shatter/Naturalize can wreck this
Its like a Vengeful Bloodwitch that stores up all its damage for one go and controls the board
I am curious to see how she works with multiple fetchlands/ramp, since she can represent killing someone in a turn or two with power buffs/multiple land drops
When You Need to Draw Both Lands and Spells For the above hand to become good, you need to draw a Swamp, you need to draw more spells (preferably cheap ones), and you need to do it in a narrow time frame
In addition, I thought the idea of using infinity was funny