The second reason I think it makes Magic better is that it disrupts the expected flow of the game, it mixes it up and allows situations where turn two things are happening on turn one
However, they do enter with a finality counter, meaning if they die again, they are exiled
This is a well known Angel Kindred powerhouse and it's just as strong in our Cleric strategy as well
Elspeth, Knight-Errant With its ultimate ability, Elspeth, Knight-Errant offers one of the most permanent forms of indestructibility you can get: an emblem that makes all your artifacts, creatures, enchantments, and lands indestructible
Titan of Littjara really feels like a member of that cycle, other than the fact that its an Illusion instead of a Giant
While the effect only triggers once per turn, since cycling can be done at instant speed, you can get four triggers of it in one turn cycle