Indestructible creatures wont stand a chance against OverkillOverkill, which is especially brutal if someone was holding up a protection spell like Boros CharmBoros Charm to protect a key piece
Wear // Tear and Natures Claim are for all of the above, and Natures Claim has the added bonus of coming in versus hyperaggressive decks like Burn and R/G Aggro since you can target your own artifact to gain four life
The easiest way to determine if your deck belongs in bracket four or five is that four is an optimized commander deck, while five is a deck you would bring to a tournament with the intention to win
It also keeps Hydro-Man safe from sorcery-speed removal and board wipes, though it removes it as a blocker, so theres some trade-off for your forbidden blue ramp
Not even death can stop them, as their powerful necromancers raise the honored dead to continue leading and serving
#9: Jinnie Fay, Jetmirs Second While Kaldheim and Streets of New Capenna were in Standard together, I had great fun with a Elves list in Standard