If you have to prioritize, many single target removal spells have a mana value of 1, 2, or 3 so estimate the removal in your playgroup and skew your mana curve toward that value
All the mechanics got called out, but the three I heard the most about were Saga creatures, job select, and tiered
Bane of Progress
Scar Mastermind (Enchanted) The devious villain from The Lion King, shown in a striking, stylized pose
You know what else they love
Aboshan, Cephalid Emperor Aesi, Tyrant of Gyre Strait Arixmethes, Slumbering Isle Brinelin, the Moon Kraken Caelorna, Coral Tyrant Caetus, Sea Tyrant of Segovia Charix, the Raging Isle Gyruda, Doom of Depths Gyruda, Doom of Depths Kamiz, Obscura Oculus Koma, Cosmos Serpent Koma, Cosmos Serpent Koma, World-Eater Krothuss, Lord of the Deep Llawan, Cephalid Empress Lorthos, the Tidemaker Lorthos, the Tidemaker Marvo, Deep Operative Monstrosity of the Lake Octavia, Living Thesis Queza, Augur of Agonies Shark Shredder, Killer Clone Sin, Spira's Punishment Sin, Unending Cataclysm Slinn Voda, the Rising Deep Taniwha The Terror of Serpent's Pass The Unagi of Kyoshi Island The Watcher in the Water Tromokratis Ultros, Obnoxious Octopus Verazol, the Split Current Wrexial, the Risen Deep Xolatoyac, the Smiling Flood Xyris, the Writhing Storm Yorion, Sky Nomad