If you want to play a longer more mid-to-lategame style deck in Mono Red that interacts more with the table, well, it gets more challenging because it makes Mono Red's inherent weaknesses more glaring: subpar card draw and ramp, subpar answers to creatures, minimal options for enchantment removal, commander protection, and recursion, things that get more pronounced as the game progresses
What I cant possibly do, is cover every deck Jace ever made good in a single day
This can nail down cards like The Meathook Massacre, as well as nonbasic lands with ease
Archaeomancer might lose the surprise of a counter, but reusing the counter spell is often plenty effective
You can return any number of cards with mana value 0 (such as land cards) from your graveyard to your hand regardless of the results
If you want to go for flavor, you could add all of the new Bloomburrow -flavored planeswalkers: Teferi, Time Raveler, Nissa, Who Shakes the World, Narset, Parter of Veils, Karn, the Great Creator, Jace, the Mind Sculptor, Tamiyo, Field Researcher, and Elspeth, Suns Champion