Arbiter of Virtue ( F, R, MC ) - A 6/6 Flying / lifelink for 4, which has an extreme downside of making all your spells cost life to cast
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On the other side, Chaos Orb, which gave rise to one of Magic's first urban legends: the card was one of the weird designs from the early years of Magic that required physical actions to perform an effect - in this case, tossing Chaos Orb into the air and, if it flips at least once while in the air, destroying all permanents it touches
In fact, its one of the most played card in the entire format because its so good at ramping
Draw two cards unless target opponent sacrifices a creature, or something like that
I crack his Standstill with a Sylvan Library and attempt to land a Words of Wilding but its countered