And then were going to make the most of all those tokens were gonna make
Do you want to be on the attack and linear, or do you want to be reactive and more flexible
The effect of Illusions of Grandeur is pretty simple -- you gain 20 life as long as the enchantment is in play, but you lose it when it's gone, because it's an illusion after all
It allows a creature to fight another creature, and the likes of Ancient Green Warden can crush anything the opponent might have
We're really excited to be able to use Historic in a way that gives it its own identity as a format, Parker says, explaining that hes glad its now able to leverage the unique position it occupies
Enchantment removal is very easy in Commander, and sitting with 36 cards in exile that will be completely inaccessible with just a single Disenchant or Reclamation Sage