Every single component is important to the cards mechanics, legality, and even rarity
Its not only a useful board wipe that you can build around, but also a good Creature anyway
And you can combine them Voltron or run him in Vehicles decks too
While green has access to Crucible of Worlds, Ramunap Excavator, and Conduit of Worlds black only has Crucible
Best Outlaws of Thunder Junction cards MTG Lilah, Undefeated Slickshot Goldvein Hydra Kellan, the Kid Jace Reawakened Final Showdown Bristly Bill, Spine Sower The Gitrog, Ravenous Ride Insatiable Avarice Three Steps Ahead Fblthp, Lost on the Range Theres a really interesting mix of cards in Thunder Junction, with a fun focus in the set on turns that you will be taking, rather than just the one you are taking
Rangers Path: This is one of the last cards I cut, so I might as well bring it up