IV: Target opponent faces a villainous choice - Destroy all Dalek creatures and each of your opponents loses life equal to the total power of Daleks that died this turn, or destroy all non-Dalek creatures
95% of the time, the triggered ability probably isnt worth a removal spell thats going to be better sent towards Rhystic Study or Smothering Tithe, but once enough cards have been exiled, the risk from rolling a 20 is going to weigh on your opponents
This primarily applies to Izzet Phoenix, and recently Azorius Control due to the addition of Narset, explaining things like the industry-standard one Magmatic Sinkhole in the former and one Timely Reinforcements in the latter
A few extra lands would also ensure we don't miss out on casting Aurelia
The first Universes Beyond?* Oh, and by the way, users on Letterboxd score The Sorcerers Apprentice a 2.6 out of 5 stars
Green is the color of ramp, and you could easily cast this on turn six and then break the game