In theory, any one of these future sets could end up warping the Standard metagame or creating a new ban-worthy menace
This time, its a brand-new way to make your cardboard shinier than my suit under studio lighting
Giving a token deck the opportunity to clone its best token up to five times is pretty ridiculous, and the fail case is that they end up with six Treasure tokens instead not a bad outcome, really
I could write an entire article solely on evaluating modal lands as a concept, but for now here are just some general tips when evaluating them so I don't have to repeat myself a thousand times during this review: The flexibility of modal lands adds a lot of base power to the cards and are important to consider when evaluating
In terms of sheer lore (yes, this is something that I absolutely care about, possibly more than I should), I think the deck works perfectly
Later on, you could be making Wurmcoil Engines or Combustible Gearhulks, and if you happen to have a token doubler like Anointed Procession on hand, it will not be difficult to run away with games