Single cards like Dread Return are good, but of course Rise of the Dark Realms is even better
Family Reunion Flare of Fortitude Glaring Spotlight Heroic Intervention Jirina, Dauntless General Join Shields Kaya, Intangible Slayer King Darien XLVIII Kiora Bests the Sea God Lazotep Plating Lich's Mastery Lightshield Array Linvala, Shield of Sea Gate Metropolis Reformer Mutational Advantage Niv-Mizzet, Guildpact Odric, Lunarch Marshal Restoration Magic Selfless Safewright Sheltering Word Silkguard Simic Charm Smuggler's Surprise Spectacular Spider-Man Sporeweb Weaver Surge of Salvation Syr Ginger, the Meal Ender Tamiyo's Safekeeping Tyrant Guard Veil of Summer Yuan-Ti Scaleshield
While most other warp cards want you to use their enter triggers, this one simply wants you to smash your opponents' face in
Earthcraft is by far the most potent of all three as you can use dorks for mana right away but you do need to be careful with your mana base so as to have basic lands commonplace
Then there are cards like Up the Beanstalk that cost two and draw you cards for doing your thing
There is still a lot to understand and learn in the game, however, with a lot of associated game mechanics - like ink, lore, and glimmers - intermixing, with even more to come when new chapters are released in the future