This twice has been facilitated by the appearance of stable Omenpaths, which have allowed for new trade and cultural developments
Wilds of Eldraine has tons of cards that could make it into your cube
If it isn't, it won't lose all abilities, even if it was an artifact, creature, or planeswalker when the ability was activated or when it triggered
He might only be a 2-of in a deck, but with Matron and other tutors in the deck, all you need is two for him to give your opponent nightmares
I love the balance here, since sacrificing artifacts for profit could easily suggest a deck that sits back and durdles, hiding behind a large handful of cards, but then, making a creature unblockable suggests a more aggressive stance with creatures that want to get in there with combat damage
The Kaldheim Collector Booster Box contains 12 Kaldheim Collector Boosters, each with 15 Cards and 1 Foil Token