Impulsive Maneuvers and Tide of War both make it extremely unattractive for people to attack you when you've got Thumb out
Avoid (Everything Else) Gimli's Fury is the only card here that you are very occasionally happy to play, but you need to be REAL aggressive while still having tempt before wanting to put it in your deck
From there, chip damage from numerous sources continued to erode my life and I was defeated a single turn before I could pull my own Voltron combo with a 24/24 Arixmethes, Slumbering Isle empowered by Overwhelming Stampede
"To put it succinctly", Lantz says, "Legacy gamers in our area clearly do not want to continue playing a format where Grief is legal"
You can find full details in our guide to MTG deck archetypes - but here's a short summary of the six types and how they play: Aggro - Win fast with aggressive damage, mostly using creatures
The card is indeed very very good but it is more to do with only it and Thoughtsieze offering that near total early game control