In the first Commander product, it signaled that our friends in Studio X (called R&D at the time) were not just willing to design with the format in mind, but specifically targeting parts of the game which meant something only to us
Today, Ive got five such picks that deserve more love than theyre currently getting
Important art elements placed too close to the edge may get trimmed in production
There are two main ways to win the game with a Nadu deck, either by flooding the battlefield with creature tokens or with an instant-win card
Classic examples include cards like Divination, but often the interaction during a game, such as during combat, can fuel the biggest of blowouts
That being said, this is one mechanic I am grateful to never have to deal with again.