Karn Liberated (SLP-036) - Secret Lair Showdown (Borderless) Karn Liberated (SLP-036) - Secret Lair Showdown (Borderless) Wizards of the Coast NOT LEGAL Standard NOT LEGAL Future NOT LEGAL Historic NOT LEGAL Timeless NOT LEGAL Gladiator NOT LEGAL Pioneer LEGAL Modern LEGAL Legacy NOT LEGAL Pauper LEGAL Vintage NOT LEGAL Penny LEGAL Commander LEGAL Oathbreaker NOT LEGAL Standardbrawl NOT LEGAL Brawl NOT LEGAL Alchemy NOT LEGAL Pauper Commander LEGAL Duel NOT LEGAL Oldschool NOT LEGAL Premodern LEGAL Predh +4: Target player exiles a card from their hand
An easy place to start is adding some of the other additional land drop effects, which were a little too pricey for me to go deep on: Azusa, Lost but Seeking, Kodama of the East Tree, Dryad of the Ilysian Grove, and Exploration are all excellent and will help you make the most of your explore triggers
No other legend has held my attention in quite the same way
Hunt well, and perhaps soon you will be lucky enough to run alongside them instead
However, slam those two things together and you get a card Im excited about
The tokens that enter won't be tokens (unless you use a global effect such as Living PlaneLiving Plane), but they will be lands and create an infinite combo