Its a cool take on the genre, and fun to play, but we still prefer our pick
The condition is 8 rooms = 4 cards

We Are Not Worthy | Commander | Stephen Johnson Commander (1) 1 Reidane, God of the Worthy Creatures (19) 1 Alms Collector 1 Eidolon of Rhetoric 1 Giver of Runes 1 Keeper of the Accord 1 Knight of the White Orchid 1 Kor Cartographer 1 Mother of Runes 1 Oreskos Explorer 1 Pilgrim's Eye 1 Resolute Watchdog 1 Selfless Savior 1 Selfless Spirit 1 Serra Ascendant 1 Spirit of the Labyrinth 1 Silent Arbiter 1 Skittering Surveyor 1 Solemn Simulacrum 1 Thalia, Guardian of Thraben 1 Weathered Wayfarer Instants (10) 1 Dispatch 1 Fate Forgotten 1 Generous Gift 1 Invoke the Divine 1 Path to Exile 1 Return to Dust 1 Settle the Wreckage 1 Silence 1 Swords to Plowshares 1 Teferi's Protection Sorceries (8) 1 Approach of the Second Sun 1 Austere Command 1 Divine Reckoning 1 Doomskar 1 Fumigate 1 Open the Armory 1 Rout 1 Wrath of God Enchantments (11) 1 All That Glitters 1 Armored Ascension 1 Aura of Silence 1 Authority of the Consuls 1 Blind Obedience 1 Celestial Mantle 1 Ethereal Armor 1 Ghostly Prison 1 Land Tax 1 Smothering Tithe 1 Sphere of Safety The only thing I've got real second thoughts about is the lack of Swiftfoot Boots and Lightning Greaves

Built like a Jeskai storm deck with extra protection for Gwen, this commander could easily snowball into huge value turns
This combo also offers an astounding level of redundancy, as there are a ton of green cards fill in for Gitrog or the other part of the combo, something that lets you play lands from your graveyard
Limited edition cards, those from early sets (1999-2003), and cards with special promotional or tournament origins are often the most valuable