DEFILING DAEMOGOTH Halfway between Wound Reflection and Sanguine Bond, Defiling Daemogoth also comes strapped up with a way to trigger that lifegain and Menace
I feel like most of the time the game plan of grinding out a win with planeswalkers doesn't actually pay off and you're better off doing something big and splashy out of nowhere, but if we keep getting cards like this maybe that becomes a viable strategy
Scout's Warning Scout's Warning is a 1-mana white instant that gives your next creature spell flash and draws you a card
If you hit an opponent who has more life than anyone else, you gain 3 life
Let any human settlement grow too large, or advance too far, and suddenly you have Sin knocking at its doorstep, ready to annihilate everyone, spitting out a corrupted husk afterwards
This Beast truly is relentless