Conspiracies Adriana's Valor Advantageous Proclamation Assemble the Rank and Vile Backup Plan Brago's Favor Double Stroke Echoing Boon Emissary's Ploy Hired Heist Hold the Perimeter Hymn of the Wilds Immediate Action Incendiary Dissent Iterative Analysis Muzzio's Preparations Natural Unity Power Play Secrets of Paradise Secret Summoning Sentinel Dispatch Sovereign's Realm Summoner's Bond Unexpected Potential Weight Advantage Worldknit Similar to ante, conspiracies just dont really work in Magic games that aren't designed to specifically use them
Finally, Mutant Menace introduces the Radiation mechanic
This card is LP condition with some whitening in the back
If this card is Summoned from the hand, or destroys a monster by battle: Activate 1 of these effects
The Mimeoplasm The Mimeoplasm is a classic Sultai commander thats a stronger copy of a creature in a graveyard when you cast it
When you have cards like Skull Guardian, Protector of the Voiceless Voice or Legacy of Destructions new Ritual monster, Saffira, Divine Dragon of the Voiceless Voice, thats not a bad thing - particularly considering Skull Guardian's negation and destruction effect can stop a flourishing combo in its tracks.