However if you play it too early you open yourself up to removal
Ancient Greenwarden Atmospheric Greenhouse Bringer of the Green Dawn Circle of Protection: Green Dryad Greenseeker Emissary Green Fecund Greenshell Green Dragon Green Goblin Green Goblin, Back for More Green Goblin, Nemesis Green Goblin, Revenant Green Mana Battery Green Scarab Green Slime Green Sun's Twilight Green Sun's Zenith Green Ward Greenbelt Guardian Greenbelt Radical Greenbelt Rampager Greener Pastures Greenhilt Trainee Greenhouse // Rickety Gazebo Greenhouse // Rickety Gazebo Greenseeker Greenside Watcher Greensleeves, Maro-Sorcerer Greenwarden of Murasa Greenweaver Druid Greenwheel Liberator Greenwood Sentinel Gysahl Greens Legolas Greenleaf Llanowar Greenwidow Lurking Green Dragon Outcaster Greenblade Rune of Protection: Green Ultimate Green Goblin Wielding the Green Dragon
Chaos: Whenever you roll Chaos, each player discards their hand, then draws seven cards
A Good Thing (playtest) Alchemist's Gambit Amulet of Quoz Archfiend of the Dross Chance for Glory Demonic Pact Enduring Angel Final Fortune Forbidden Crypt Form of the Squirrel Glorious End Immortal Coil Intervention Pact Last Chance Lich Lich's Duel Mastery (playtest) Lich's Mastery Marina Vendrell's Grimoire Nefarious Lich Nine Lives One with Death (playtest) Out of the Tombs Pact of Negation Pact of the Titan Phage the Untouchable Rocket-Powered Turbo Slug Seek Bolas's Counsel (playtest) Slaughter Pact Summoner's Pact Transcendence Warrior's Oath
13 damage to each creature for as little as a single red mana is incredible, and can kill almost everything in any situation
Brawl Not Legal Vintage Legal Timeless Not Legal Commander Legal Pauper Not Legal Oathbreaker Legal Penny Legal Monster Token Enchantment Aura Role Enchant creature Enchanted creature gets +1/+1 and has trample