Yes, an indestructible creature still dies if it has 0 toughness or less
Common 103/585: Hecteyes Common 106/585: Malboro Common 107/585: Namazu Trader Common 112/585: Qutrub Forayer Common 114/585: Resentful Revelation Common 116/585: Sephiroths Intervention Common 118/585: Shinra Reinforcements Common 123/585: Undercity Dire Rat Common 124/585: Vaynes Treachery Common 126/585: Vincents Limit Break Common 130/585: Blazing Bomb Common 131/585: Call the Mountain Chocobo Common 140/585: Haste Magic Common 141/585: Hill Gigas Common 142/585: Item Shopkeep Common 143/585: Laughing Mad Common 144/585: Light of Judgment Common 145/585: Mysidian Elder Common 152/585: Red Mages Rapier Common 153/585: Sabotender Common 163/585: Summon: G.F
Interestingly, Mark Rosewater (Head Designer for Magic: The Gathering) notes that sagas were brought back because they meshed well with the comic-book panel-style storytelling, allowing players to follow each subsequent saga effect in a new illustrated panel
The comparison that comes to mind is Helm of the Ghastlord spike thanks to Y'shtola, Night Blessed
Planeswalkers (3) Lands (27) Spells (30) Maybe we can use stuff like Gift of Paradise to smooth out the edges because its another great combo with Wilderness Reclamation
DEEP TROUBLE INCLUDES: 1 Oversized Ursula Card 1 Ursula scenario deck (50 cards) with a unique card back 2 Prebuilt Disney Lorcana TCG decks (60 cards each) 2 Oversized, double-sided battleground cards 1 Deep Trouble playmat 1 Ursula draw token 3 Lore tracker tokens 29 Damage counters 1 Secret Victory card Deep Trouble rules sheet* *Disney Lorcana TCG rules and additional decks not included