When I use a land to cast a spell, I turn it sideways to show that it has been used
There are a few aspects that hold it back from being more complex and competitive, namely a lack of card draw and ways to mount a comeback and counter the opponent, but those issues may be alleviated as the game evolves
Playing stax is all about resource denial
While there are some flashy combos, Im not sold on them
Making your opponents sacrifice permanents gets around most protection spells, and tying it to an enters ability lets you create a permanent board wipe engine with Teleportation Circle or any other card that flickers the Gearhulk each turn
It's just R&D razzing me." The Uncommon Dragonstorm Cycle We knew early during vision design that dragonstorms were going to play a big role in the story, so we were interested in finding a way to represent them