Scalpers don't build communities, fans do." OK, sure
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Many of the more famous (and often the strongest) MTG lands have colloquial names that can be quite confusing to the uninitiated - you've got tap lands, snow lands, pain lands, gain lands, and so on

Here are examples of cards that have been scored on each level from Kaladesh: Limited: 10 - First Pick, Monster Bomb - Angel of Invention, Saheeli's Artistry 9 - Excellent, Cream of the Crop - Aetherstorm Roc, Skyship Stalker 8 - Powerful but Specific Cards - Marionette Master, Cultivator of Blades 7 - Great but Not Worth Switching Colors For - Insidious Will, Architect of the Untamed 6 - Strong Cards on Curve for the Backbone of your Deck -Thriving Rhino, Thriving Grubs 5 - Always Playable Cards to Fill Out - Aether Theorist, Riparian Tiger 4 - Decent Cards that Might Serve a Purpose - Wayward Giant, Sage of Shalia's Claim 3 - Unexciting Picks You Don't Want to Play - Nimble Innovator, Ghirapur Guide 2 - Bad Cards You Want to Avoid - Terror of the Fairgrounds, Curio Vendor 1 - Stone Cold Unplayable - Demolition Stomper, Perpetual Timepiece
They dont tend to have any special features or mechanics theyre just lore-focused cards with an evil or ominous aura to them