You can activate one ability of a planeswalker you control once a turn, but only during a main phase when you would cast a sorcery
Like, if something was an awesome idea, we did it. He pointed to having a card that showed off 15 different versions of the character Cid, or having just one pair of cards with the Meld mechanic because it mechanically and emotionally fit the characters on those cards as examples
But that framework itself was taken from games Id been designing all through the 80s
I like Quintorius, Field HistorianQuintorius, Field Historian for Boros because we get a Spirit everytime we bring back a land from the graveyard
Lands There are three land cycles this set, and you should care about two of them
If you can't legally choose a mode because all three have been chosen that turn, that instance of the ability is removed from the stack with no effect