No, I said, I need to talk about the decks I would play in the Invitational! That isnt to say that there werent intriguing ideas that were floating on the back burner, just that there hadnt been time to develop them to a point of sleeving them up for an event, and I wanted to bring the decks I had the most confidence in rather than experiments I was still working with
(2004-10-04) If you take more than one damage at a time, sacrifice the permanents for that damage simultaneously
When you cast your next creature spell of that type this turn, that creature enters the battlefield with an additional +!/+1 counter on it
Thats clearly a useful ability in any situation, but it becomes exceptional when paired with the right characters and abilities
What this doesn't include: Cards that only recur one creature to the top of library or hand for more than 1 mana, unless it's a land
It's a powerful prison effect for control decks on the Reserved List