Guild decks mix mana colours up to create more interesting synergies for you to play with
I think it feels a bit risky with its strategies, in a very high-risk, high-reward way
The kit includes 12 Play Boosters to split between friends for a four-player tournament, as well as 90 Lands to build your decks with
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Every time this card does combat damage to other players, you can choose to exile any of your nonland permanents and return them back into play, also retriggering their ETB abilities
There's a new Jumpstart set on the not-too-distant horizons with MTG Foundations, so there's at least a chance we'll get one