Of note is that Inalla incentivized Wizards with enters-the-battlefield effects in a way that would better suit allies as an effect, while later Wizards would pivot towards spell synergy
Just as the design of the card can change over time, so too can the art description
The winner of that game gets to keep the other player's contribution
It's got playable, strong cards, pulls from multiple sets on Innistrad's plane, and hits a sweet spot in price, all while tugging on the nostalgic strings of almost any Magic player
Even when they arent great cards, I still get excited thinking about opening a foil Mardu Hateblade or Runic Repetition
Yes, nearly any creature can hop in the way and kill Combat Celebrant, but if there isnt a creature to do that work, the amount of damage being produced is utterly insane