Ive played a lot of TCGs, and the best way to get ahead is to take one of its fundamental rules and break it
Its a tough little monkey that generates a ton of advantage by virtue of being early damage and a great way to steal spells from your opponents
If you have spell mastery (meaning you have two or more instant and/or sorcery cards in your graveyard), this tutor essentially only costs 2 black mana
For six mana, you get access to an artifact that puts two +1/+1 counters on all of your creatures every turn cycle, so long as you have a drink stache
For the low, low cost of eight mana (thats not a low cost), you can basically win most games on the spot
It's exiles three like the Will for two more mana, then your window is to the next turn not this one and then you'll make mana to cast it, this time in the form of Treasures instead of red mana this turn only