It's fair to say Wizards of the Coast dropped the ball with Companion, which lets you play with an eighth card in your hand, provided you meet restrictive deck-building requirements
Next up, we will look at the Sapphire cards!
Dealing with the gods isnt something most decks in Standard will be prepared to handle, especially with haste
Calix, Destinys Hand Speaking of cards that work well with enchantments, check out Calix, Destinys Hand
With the exception of a single copy of Kronk, Junion Chipmunk, this deck caps out at four ink-cost cards, which means it's meant to be played with a small inkwell
Regardless of this, Limit Break goes really well with Fallout 's Scrappy Survivors deck, which features the same color identity and the same overall themes as Limit Break