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More importantly, the creature card has a useful ability in that whenever it attacks or is targeted by an opponents spell, it can deal three damage to each opponent (making it potentially useful in multiplayer formats such as Commander) or exile (essentially remove from the game, in Magic: The Gatherings lingo) the top two cards of the players deck - the player then picks one of those two cards, which they can choose to play until the end of their next turn
Repeat this next turn and you've already hit six
The green-blue archetype is all about transformation, so these cards are at its heart
There are some players who enjoy this effect
It's a green card, the cards Jamie likes best, and it was a "fattie" meaning it took a lot of magic to bring it to the field, which meant it was more powerful