Double Vision Double Visions rather like Arcane Bombardment, but more palatable thanks to a lower mana value
Then attach Maddening Hex to another one of your opponents chosen at random
Irregardless of who controls the spell, Spell Burst will return to its owners hand
It is understandable, but it's also almost certainly going to create headaches in the future as internet detectives struggle to determine whether a piece of art (or, for that matter, writing) was generated by AI or is just a little janky, or flat-out bad as the case may be
Not only do the rest of the Planeshift charms follow this pattern, but this "ability for each color" trope remains in charms to this day
Battles seem to be designed on similar principles to the original Planeswalkers mid-game objectives that add a strong sense of narrative to gameplay while also giving deck builders another reason to prioritize creature combat and board control